


Work the day job of a censor in the Ministry of Truth, redacting the text and imagery of dissenting material. Crush false speech and make The Ministry proud!
Created in the Godot engine in 72 hours for the University of Waterloo Winter 2026 Game Jam, with the theme of "MASK". I worked in a team with Nicole Planeta on art and narrative design, Saaz Ramsubhag on programming (particularly on the drawing system), and Ava Lynch on UI/UX and marketing.