Halo 3D Graphics Demo
A cutscene based on Halo: Combat evolved created in a custom OpenGL real time 3D engine.
March 31 2026
This is a short demo of a custom cutscene I created using models, textures, and audio from Halo: Combat Evolved. All of this is rendered in real-time on a custom OpenGL-based graphics engine that supports features like inverse kinematics, dynamic shadows, particle effects, texture mapping, and more.
This was originally created for CS 488: Intro to Computer Graphics at the University of Waterloo in Winter 2026, my last term. Many all-nighters were pulled on this project.